Star Wars Knights Of The Old Republic 2 Restored Content Mod Download
About This File
Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet
Contact: PM the states at Deadlystream
Proper noun: The Sith Lords Restored Content Modern (TSLRCM) i.viii.six
1. Clarification:
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Welcome.
Thank you lot for downloading and installing TSLRCM one.8.6.
This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really "cut"; for example the quest 'Corrun Falt'), so this modern should seriously decrease the buginess that plagued TSL.
Overall, our goal is to make the KotOR ii: TSL experience as close equally possible for united states of america (as modders can exercise) as what Obsidian originally intended information technology to exist...
Exist certain to bank check our website (or ModDB page) for potential upgrades, patches and compatible mods for TSLRCM. Our site will always have the well-nigh recent version of TSLRCM, something we cannot, sadly enough, promise from other sources.
http://deadlystream.com/forum/
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm
As well, if you have bug, questions, or feedback, please post it on the official forums, equally otherwise it will be read much later, or non at all. After all, we can't monitor the entire internet.
http://deadlystream.com/forum/forum/4-tslrcm/
2. Installation:
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1. If you lot're using an older version of TSLRCM (1.8.2 or lower), a game re-install is required before applying 1.viii.6.
(Steam and GOG users, skip to betoken 4)
2. After re-installing it'south advised to apply the official patch (one.0b). Not-Usa versions require y'all to install 1.0a first, then 1.0b, U.s.a. versions tin can install 1.0b right away. Make sure to employ the patch that fits your version. Besides, after installing 1.8.5, the official patch can no longer be installed!
3. If desired, employ the high quality music and/or moving-picture show patches
4. Install 1.8.5. Steam users are brash to use the Steam Workshop download - but ONLY IF YOU DON'T Program ON USING ANY OTHER MODS. Steam Workshop mods CANNOT guarantee compatibility, and installing multiple workshop mods will likely lead to bug.
CHECK YOUR INSTALLATION DIRECTORY.
DO Not INSTALL INTO THE OVERRIDE FOLDER OR YOUR GAME WILL CRASH!
We've had several users on Vista mention that instead of Program files (x86) it would signal to Programme Files/Program Files, causing the installation to fail. Make certain the installer points to the proper location of your KOTOR2 installation.
Default (32-scrap windows); C:\Programme Files\LucasArts\SWKotOR2\
Default (64-bit windows); C:\Plan Files (x86)\LucasArts\SWKotOR2\
GOG default: C:\GOG Games\Star Wars - KotOR2
5. To cheque if the installation has succeeded, try launching KOTOR2:TSL. If at the main menu it says "Restored Content Modification 1.eight.5" on the screen the installation has been successful.
PLEASE CHECK OUR OFFICIAL WEBSITE OR MODDB FOR Any POTENTIAL UPDATES
6. While nosotros try our best to make this mod as issues-gratuitous every bit possible, with the many options of KOTOR2 and our pocket-size testing team bugs, critical ones, sometimes make information technology through. We will fix them, then check our site for whatever potential updates and patches. Nosotros would rather not have people play unpatched and then experience issues like the black screen (1.vii) or cherry eclipse (1.vi)!
vii. Install any TSLRCM-compatible mods y'all desire now. If you're unsure if a modern yous want is compatible, check our list at our forums, or department half-dozen - Modern compatibility in this readme.
ULTIMATE SABER MOD (USM) IS Not TSLRCM-Compatible. MOST REPORTED ISSUES Almost TSLRCM ARE FROM USERS However USING IT. DON'T!
* You cannot use savegames made with vanilla Sith Lords or TSLRCM 1.8.2 or lower. Saves from 1.viii.3 and above tin can savely exist used, although some fixes may non accept issue.
A fresh new game is always the best option for the least amount of issues.
3.0 Changelist 1.8.5 Updated - 1.8.6
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* Soundset of Coorta and Thugs changed from Mira to Commoner Male
* Stock-still always declining persuasion cheque for the Ithorian coming in when stealing the paradigm shield
* Stock-still skipped line in 203TEL
* Wrong VO used for aliens on Nar Shaddaa
* Added set for the "friendly Twin Suns" gamebreaking issue.
* Added culling female Revan line on Goto'southward Yacht.
* One revan good/dark convo check was swapped in Disciple conversation
* Fixed issue where ane could get stuck if entering the enclave with Kreia and a third party member and was controlling the third member.
* Stock-still "good react" suddenly branching to Dark Side dialogue with certain options in Kreia's global dialog.
* Visas: "Is her kind rare" and "What'south a Miraluka" response from Atton was swapped.
* Kreia's first good path no longer decreases -INF after selecting "Perhaps you are right", canceling out the loss and proceeds similar the beginning dark side path.
* Stock-still Sith Assassin and Jedi Watchmaster losing power to select Dual Strike.
* Stock-still 232hk50006 not playing on steam
* Stock-still NPC rotation when talking to Hanharr
* Fixed a missing script for female players on Onderon.
* Fixed Disciple conversation abrubly ending
* Added a female version of a line to Tobin's dialog
* Fixed typos in dialog.tlk
iii.1 Changelist 1.8.four Updated - i.8.5
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* Added persuasion animation (Thank you to danil_ch for noticing and providing a semi-complete list of locations of all force persuasions)
* Resolved some AR_Error generation with easter egg background and robes.
* Stock-still T3 skipped dialogue set up getting broken when fixing Steam dialogue being skipped.
* Removed excess dlg's and stuff from 307NAR (only used for Zhug scenes), drastically reducing it'southward size.
* (English version) Fixed Revan disrepency in HK-47 dialogue (Thank you to danil_ch for noticing and the VO splices)
* Pre-Malachor: Resolved Handmaiden being present even if she left with Kreia to Malachor. Resolved silent Mandalore line.
* Visas sparring: Stock-still Weapon Focus: Lightsaber existence skipped during reward section. For the english version it now shows what Feat you lot've gained (if any).
* Fixed graphical glitches in cutscenes using widescreen resolutions.
* Atris/Kreia convo intro improved as per gameplay developer comments
* Telos Academy: Stock-still some minor bug with a cutscene (Cheers to danil_ch)
* Activated dormant placeable in the Telos Academy. (Thanks to JCarter426 for finding the inactive placeable)
* HK Manufactory: You can no longer trigger HK-50 cutscenes by loading a savegame. Removed dead HK-fifty to avert confusion.
* Force Persuading Terlyn volition no longer require persuasion skill to succeed.
* Onderon Wall: Restored missing Bostuco line, made Royalist unmarried line bawl rather than cutscene, fixed pocket-sized lipsync problems with Vaklu in palace cutscene.
* Trying to (Force) persuade the thug later on killing Riiken will now net a night side gain regardless of success or failure.
* Restored Patto line, removed HK office from Akkare store since storespawn was fixed and was already generating a function, leading to him having ii instead of the intended i.
* Ralon: If you take Kreia and Handmaiden/Disciple they can now both comment on the fabulous holocron line.
* Malachor Core: Fixed Kreia repeated line by really intended line.
* Touched upward Visquis phone call cutscene. (thank you to Danil_ch)
* Fixed several missing sensation and persuasion checks.
* Fixed cleaved T3 interaction with the "meet and greet" droids on Dantooine.
3.2 Changelist 1.8.3B - i.8.4
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* Restored Remote's SFX that was removed by the official 1.0b patch. After 10+ years; it'south back! Poor guy!
* Restored original dialogue to prologue, except for 'easter egg way' users who get the spoken dialogue
* Slightly modified pre-Malachor cutscene
* Fixed reverted instances knowing virtually Goto in first Bao-Dur/Remote cutscene
* First Bao-Dur/Remote cutscene at present requires G0-T0 *or* HK-47, not both. This also means you can get the 3rd cutscene and following cutscenes (including the of import one about G0-T0 and Remote) without edifice HK-47
* Stock-still Remote "complaining" sound sticking around when information technology should not
* Fixed 2 civilians who were lacking their animations in the Telos Cantina
* Benoks goons will now always properly leave the cantina
* Various fixes for the Telos Academy:
** Stock-still some unskippable lines during intro-dialogue
** Fixed inproper fadeout during intro that showed character leap
** Modified Atris entrance
** Stock-still a few issues with handmaidens removing PC
** Modified Atris get out
* Fixed pocket-sized event with door'due south windows not being see-through in the Coruscant sequence, hiding the PC and Masters until it was opened (Thanks to JCarter426 for the fix!)
* Modified JJT Tunnel sequences if Mira joins the political party
* Fixed issue with leftover enemy in loonshit during ending cutscenes
* Various fixes with the Mandalorian Boxing Band:
** You lot will now hear what your violation was before beingness banned from the Boxing Ring for cheating twice
** Fixed car-win confronting Kex due to victory flag non resetting after the Davrel battle
** Fixed "no detail" rule being in result for the Bralor fight for male PC's. Battle functioned properly already for females
* Added 2 missing Sith to Vaklu palace sequence who triggered a small cutscene
* Leaving Dantooine at the endgame cutscenes did non run for male players. Fabricated them skippable in all cases
* Added missing blitheness at beginning of Disciple cutscene (to match Visas scene)
* Slightly improved Disciple warning Admiral cutscene
* Added missing "lipsync" (heart flashing) for HK-Factory
* Slightly improved 903MAL intro, fixed incorrect photographic camera point for females, and the Elite Sith Assassin will at present attack the Exile rather than ignore him/her
* Moved DS hit for Slavery from Cahmakt to getting your payment in the cantina. This to preclude the rare result of this hit triggering the Nihilus intro and getting the role player stuck.
* Fixed crashing outcome if yous try to enter the Telos Surface Shuttle with Atton or Kreia.
* Fixed Peragus Medical Officer speaking the station warning using the Workshop download.
* Added missing installer files: Heads.2da, Movies.2da and Musictable.2da
* Stock-still "double Sion" problems by undoing changes to .ncs (this is the vanilla file). Moved "Elite Sith" further back and so information technology wont ignore you lot. Fixed Sion lipsyncing Kreia.
* Corrected Suulru having the vanilla dialogue attached to him rather than the i.8.iv version.
* Corrected red X missing texture being visible in Tobin call pre-Freedon Nadd'south tomb.
* Resized TSLRCM logo and hyperspace texture. This should set several (framerate) issues certain configurations had with them.
* Added centre-flashing of HK's to all HK-50 encounters.
* Stock-still infinite lightside and Atton influence exploit in the Telos Academy.
* Fixed an issue where some subtitles wouldn't announced in Peragus holograms for non-English version of the game.
Additional fixes thanks to Danil-ch;
* Wrong Atton animation ready postal service-Peragus cutscene
* Stock-still too fast walking Sion on Peragus and Malachor
* Improved Handmaiden vs. sisters intro-cutscene
* Fixed animation issue with Atris using Force Lightning on Handmaiden
3.3 Changelist 1.8.3 - 1.viii.3B
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* Additional restored lines for Kreia-Atris cutscene.
* Modified Mebla slightly; you can play again after 'request questions' merely you can no longer ask questions subsequently getting her tie breaker.
* Telos Swoopracing;
Traininglap persuasioncheck no longer automatically succeeds.
Fixed trainingrun-dialogue not being properly triggered.
Stock-still several bug with 'improved' or 'deproved' time recognition.
* Fixed Lupo not giving credits properly after teammates annotate on your Force Persuasion utilise (my bad).
* HK-50'due south volition no longer appear and then fade away if HK-47 is in your political party when going to Goto'due south Yacht (Thanks Markus Ramikin)
* Losing to Bralor, then winning he would still incorrectly comment you lot can fight once again (Cheers Markus Ramikin)
* Persuading Qimtiq in one case does no longer guarantee 500 bonus credits per win permanently, y'all need to re-convince him earlier each race.
* Missing VO addded to installer.
* Fixed the "forfeit" Swooprace-bug.
* Added proper camerapoints to modified tutorial dialogues.
* Improved Azkul-Merc conversation after invading Khoonda (Merc side) (past danil-ch)
* You will now offset with Force Breath active upon learning it in the JJT/fixed flourish animation (by danil-ch)
* Savegames made during the Atton vs. Sion confrontation on Malachor will no longer crash on loading.
* Added missing lightsaber equipped fix (by danil-ch) that fabricated the game also bank check the off-hand for a lightsaber and notice information technology.
* Modified Mira technique educational activity slightly.
3.4 Changelist 1.8.2 - 1.viii.three
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Not all fixes are listed here (for size and many misc. small changes were made). Check here;
http://deadlystream.com/forum/topic/2146-183-preview/?p=25588
for more (but non all) fixes from one.8.2 to 1.viii.3.
Full general - Ebon Hawk;
* Several more typo fixes in the dialog.tlk
* Updated launcher (for the 4CD-version users) (cheers Pra_Viilon)
* Fabricated some lines during the prologue (and Nadaa on Nar Shaddaa) "cutscenes" to preclude questupdates breaking the heard line. Added missing update on getting medpacks. Starting time hatch used exterior will no longer be removed.
* Fixed 'Lost Shadows' not closing proper on a sure ending (both TSLRCM and M4-78EP).
* Restored addition HK-47 lines.
* Loot fixes; Missing merchants of i.eight updated, gloves_03 is missing, if it's rolled it will return gloves_02 now instead of no item at all. Fixed rounding issue assuasive low-level drops to something non spawn annihilation (Peragus).
* Added a few additional lines to the Korriban introduction. A few more for not-M4-78EP users (they volition be taken out upon installing M4-78EP) as those were already in utilize on that planet's intro.
* Added Atton pazaak scene.
* Modified Atton vs Handmaiden, Atton confesses love of Exile to Bao-Dur and G0-T0 modifies Remote cutscenes and adjusted a few odd photographic camera standpoints during ii disciple cutscenes (all fabricated by danil-ch)
* Extra camera points post-Peragus cutscene.
* Fixes teammates turning upon click during Visas fight, Bao-Dur line'southward unconscious line was voiced.
* The weapon(s) HK was wearing when the HK vs T3 cutscene started are no longer destroyed, simply properly unequipped now.
* Added a missing Mandalore VO.
* Improved quality Kaevee VO. (thank you to danil-ch)
* Restored PMHA03 Male person face pick for PC. (thank you to Kainzorus Prime)
* Stock-still result with Rubat crystals dissapearing from lightsabers.
* Fixed Crush sound issue.
* You tin can now train Animal Command after gaining Beast Play a joke on on Dxun. Beast Trick will appear on the upgrade screen once you proceeds a prestige form, but it cannot be trained, only given.
* "The Polar Cap", "Telos Under Assail" and "Trayus Academy" now appear in the music table.
* 1B, Akkere and Kodin will generate one of 4 HK parts randomly now, instead of basing it on the players' possessed items (which could generate the pacifist package if all 4 were in the PC'south inventory).
* Kreia skill-lesson; Automated completion if awareness was highest skill, unable to complete skill-lesson if sensation was lowest skill. Fixed at present.
* PC now shows grade only learned from the Jedi Master. During mid-boxing Masters actually use form instead of flourish (add-on by Danil-ch).
* Visas' lightsaber will no longer be sometimes invisible during preparation.
* If Bao-Dur is ready for Dark Side training simply the PC is lightsided, the convo will no longer intermission without having any more than hazard to train him.
Peragus - Telos:
* Fixed droids not skittering properly in 102PER
* Fixed same droids when passive allowing disabling choice if lower than 0 demolition and higher than 0 demolition, merely not when having exactly 0 sabotage. It'south now possible for them besides.
* Fixed Harbinger missing if reloading a save afterwards it docked.
* Stock-still protocol droid with quest update being repaired during and subsequently convo.
* Stock-still utility droids re-activating if talked to and reloading a savegame.
* Wounded Onderon military will only give teammate influence if you impale him yourself, not if he gets killed by Sith.
* Fixed black screen if talking to a Handmaiden and goading them to fighting if yous won the 5 sister battle.
* In effort to preclude the teammate corruption (which I could non reproduce) the fade-to-black volition now last longer, until the sisters turns actually hostile.
* Handmaiden volition lower her hood when loading the module from a savegame.
* Handmaiden volition no longer always be send with male PC's. Depending on your choices in Atris dialogue she will at present be send or crawl on your plane, with slight variations in a few cutscenes as result.
* Aesthetical fixes to cutscene where Atris sends Handmaiden with the exile.
* Modified pre-Malachor Carth sequence per developer commentary (thank danil-ch for noticing them)
* Some aestetical improvements to the cutscenes in the endgame of the Academy.
* Fixed quest update from Lorso near luring Batono in a trap beingness set too early. It will but appear now if the actual global is likewise set to allow this pick.
* Corrected missing "Substitution" quest update in three unlike instances.
* Bumani Corp Gammorean utilise proper dialogue line now.
* Hidden academy camera changes to bear witness forcefulness field.
* TSF will no longer assistance you in killing the Sullustan.
Nar Shaddaa:
* Swoop Droid no longer sounds similar Kinrath.
* Extended assail of the Serroco.
* Saquesh; Allows yous to "[intimidate] Stop pressuring the Refugees" if Serroco attacked them and intimidation option for Adana will no longer automatically fail.
* Stock-still killing Geriel possibly reopening Refugee Woes. It now no longer updates the quests, since the proper updates are already set talking to Saquesh instead, and as stated, was buggy.
* Docks scene with Mira; Hanharr no longer takes 9 seconds (sometimes leaving a interruption) just the duration of the VO-line.
* During Mira or Hanharr's escape an actual warning now sounds.
* Reinforcements at the JJT are no longer deleted after the cutscene deploying them.
* JJT Map dorsum popup dialogue fixed.
* You can no longer dance for the Twi'lek domo during the run to the JJT (after visquis call). This to prevent the player from missing fundamental triggers.
* Zhug Cutscene: Added another global set to the .dlg on an unskippable line as precaution, hopefully fixing the issue some people had with information technology not being set.
* If y'all turn over shield from secondary to principal Afterwards shutting downwardly primary the zhugs volition actually spawn now.
* If the histrion overloads the droids now after the bounty hunters spawn, the droids volition properly reset to hostile if made friendly, as per the clarification.
* One time the speeder was rebuild, entering the docks or chief expanse would spawn a new one every single time (on pinnacle of the old version, causing corking performance issues afterwards a while). This has been corrected, and they will merely spawn once.
* Turning Lootra over to the Exchange will wield a lightsaber at present too (like all other quest-resolutions), and will no longer exist seen as a "low-cal side" action by your team members.
* If you lot lied to Sasquesh and he sold Adanna fast, and so killed him, "Sold to the Hutts" would re-open with no way of finishing it anymore. This has been fixed.
* Goto's Yacht console; fixed issue with count's 8 and ix on consoles being broken and disallowing interaction with the panel ever again.
* Kreia Premonition cutscene added (thanks to Danil-ch)
Dxun and Onderon:
* Slight improvements to Kreia'due south dialogue post-Onderon if Bao-Dur was Dxun Tomb leader.
* Remote is now nowadays if Bao-Dur is the leader of the Dxun Tomb group (thanks JCarter426).
* Covered up some missing area geometry on Onderon (thanks to JCarter426's way too skilful eyes
)
* During the LS conversation with Kavar, asking about Telos no longer locks "I saw the holorecording of my trial." It will instead lock if you lot ask that.
* Dxun camp: The Gate Baby-sit and Patrol guard volition now keep patrolling after being talked to, rather than permanently stop at that indicate.
* Onderon Western Merchant Quarters: Fixed error with citizen dialogue non looping properly.
Dantooine:
* When the Handmaiden apprehends Kreia, she should have her hood downwardly. It wasn't working notwithstanding, since the animation was fix for the Handmaidens event instead of the Handmaiden one.
* Zherron will now take the will and bodies out of the histrion'south hands when receiving an unmodified will, instead of having you drag them through the entire game (fake will worked fine).
* Fixed issue with restored Vrook line not turning him hostile properly in the cave.
* Fixed infinite Kinrath crystal spawn problems.
* Fixed HK'due south infront of the academy not updating questlog if 3rd group (display issue, the cutscene would have still triggered on the Hawk).
* During the jedi academy reveil, added clairvoyance outcome if Kreia was not in party, and information technology no longer loops the animated camera (thanks danil-ch).
* During rebuild enclave, removed 3rd political party member if entering with Kreia, equally (south)he was getting in their pathing'due south way.
* Mandalore can no longer run away from his solo-fight.
Ravager and Malachor:
* Modified cleaved soundsets.
* Set up hyperspace every bit EH background when leaving, so it'southward used during the pre-Malachor cutscene.
* Modified Mandalore-takedown.
* You lot tin can no longer starting time the battle with Nihilus without him draining y'all (since that's the ingame way to tell why the exile tin can defeat Nihilus when no-one else can).
* Made the fade-in node unskippable since you could, and never make the fade-in.
* Expanded the kneel and get drained a bit, instead of it instantly leading to gainsay.
* In that location's no long pause after killing Visas.
* Visas Suicide; Users where the animation fails (no saber, no article of clothing, etc) will no longer be stuck on a blackscreen.
* Visas Suicide; Users where the animation works volition no longer see Visas falling to the ground twice before dying.
* Changed Mira camera angle during her lift.
* Fixed issue with team turning off their lightsabers if Mira was not in the party during Malachor.
* Light side players will no longer throw the endboss down the core of Malachor.
3.5 Changelist ane.8.i - 1.8.ii
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(all included mods are used with permission!)
* Includes 301NAR Txi set past JCarter426
** Fixes window most Tienn non beingness see-through. Now you can see Tienn from the docks.
* Includes Zez-Kai Ell Revan Overlook prepare by danil-ch
** Because, evidently, nosotros overlooked i. Splicing was done well too.
* Main screen logo updated to 1.8.two, and it no longer inverts suddenly sometimes (thanks Darth_Sapiens). For the best effect remove the kotor2logo.txi 1.8.1 had if you patched upwardly to version i.8.ii from 1.viii.one.
* A few add-on grammer fixes.
* Bao-Dur can now apply cyan and statuary crystals to create your first saber. Also fixes the issue where you lot'd get stuck if you only had a cyan crystal and no other. Vanilla issue, only became credible now since a no-longer cleaved since 1.viii store on Telos has a stock-still Cyan crystal.
* Fixes problems when you lot leave Adana in her prison cell, then talk to her once again and tell her to run not updating the quest properly, potentially getting it stuck. (Thanks plyinglemon for getting said situation to our attention by suffering from it)
* The workbench volition now use the skill of the user, instead of the PC when dismantling items for components.
* Updated modulesave.2da.
* Stock-still broken questupdate with the sabotaged protocol droid on the Harbinger (thanks Josh D for finding this).
* Telos, thugs infront of the door to the Exchange compoud; Removed automatic Ithorian periodical update, demand to actually enquire for Loppak and be refused for the journal to update.
* Nar Shaddaa, Pazaak Den; Fixed potential convo-break for males with Dahnis.
* The Security Spike Tunneler now uses the correct skin (it used to expect just like the Security Fasten, even if it had an unique icon).
* Onderon; Removed the "A Matter of Leadership" mission from your questlog if you lot exit the planet without finishing it.
* Several improvements to the Rebuild Jedi Enclave cutscene on Dantooine.
* Telos surface; Added lipsync to one of Atton'south line since it was missing.
* Updated Vash bodies' lightsaber driblet.
*** The following 2 fixes alter feat.2da. Be aware if you employ mods overwriting this it will undo those fixes;
* The Jedi Weapon Main and Sith Maurader may buy the Condition (+saving throw) line of feats.
* Restored the Mobility feat. The mobility feat gives a x% increase in movement rate.
(thanks to BarnzyBobble for his assistance in testing if it worked properly)
three.half dozen Changelist 1.viii - 1.8.one
----------
* Modified KOTOR main screen texture (used in the main menu and on loading screens) to go far easier for Steam and KOTOR-compilation users to notice if TSLRCM is properly installed, considering they do not have a launcher, and "how do I notice it'southward installed properly" was condign a very popular question.
NOTE: When using the patch it'south simply an indication that the patch installed properly, not 1.viii equally a whole. If in doubt, please re-install TSLRCM ane.8.1 using the full installer. If the principal screen is updated then it indicates the unabridged mod is updated properly.
* Includese Inverted Droid Feat Gain by Hassat Hunter.
** Fixes the feat proceeds progression of T3 and Goto being swapped effectually with the feat proceeds of HK-47. Information technology's correct now, with HK-47 gaining more feats than them rather than less.
* Fixed convo pause with Nar Shaddaa arrival scene for male person players, and fixed requirement check in convo scanning for handmaiden instead of Visas, leaving Disicple'due south convo options untriggerable.
* Fixed breaking Nar Shaddaa questline past talking to Ratrin before Cahhmakt. This is no longer possible.
* Fixed bug where talking to Cahhmakt with an NPC instead of the player would exit that NPC "locked", unable to join your political party.
* Fixed issue on Ebon Hawk with post-Peragus dialogue with Atton not proceeding properly to the Lightsaber dialogue if sure dialogue options were selected.
* Stock-still statuary saber turning other saber too statuary when loading a savegame if dual-wielding. (thank Fair Shade for the set up!)
* Fixed Handmaiden'south armor not beingness properly returned to the inventory when dueling on the Ebon Hawk.
* Corrected small issues with Malachor loading screen story hints, like the first being completely blank.
* Included updated k_003ebo_enter.nss and a_next_scene.nss to 003EBO.mod for modmakers, the version included with one.eight was outdated.
* Fixed Vrook'due south lightsaber non activating properly in the rebuild enclave. (Thanks Qui Don Jorn)
English version;
* Fixed subtitle mistake; HK when talking about "his whiny allies" subtitles "her whiny allies".
* Fixed Zhug blood brother mentioning "him" for female PC's on Goto'southward Yacht.
* On Dantooine right outside the Ebon Militarist, when request the "Battered Protocol Droid" what information technology knows specifically of your character, it says "You lot are on the register as 1 of the Jedi who left the Enclave to fight in the Mandolorian Wars. Should be spelt "Mandalorian."
* Fixed map note in the HK factory missing information technology's description.
* Fixed small typo when clicking on the locked door for the reserved section in the Jekk Jekk Tarr.
iv. Mod Compatibility:
----------
The post-obit mods are known to have specific install instructions to work properly with TSLRCM one.8.5
* Game Balance Mod by Achilles - But use Autobalance.2da, don't use any of the other files with the mod!!!
* Improved AI by Stoffe (AKA RevanAnt) - While this modern mostly works, it cause some issues with one scene on Nar Shaddaa (you might be unable to select a tertiary teammember during a cutscene and so have to weather some hard battles with but Bao-Dur and Atton).
* Enchanced Merchants by Shem - We've modified many of the merchants, for the modified boodle drops and other fixes, which will most likely be undone by using this mod. So be aware of that!
*Kamaitachis Epic Armours - Read the full description to see how to arrive properly work with TSLRCM!
Mods requiring compatibility patches (check deadlystream for comp patches):
* Handmaiden Choice for Females past Stoffe (AKA RevanAnt)
* Admirality Modern by Jinger (AKA Kreia)
* M4-78 by Stoney - Use M4-78EP instead!
* Slender Female person Bodies
The post-obit mods are INCOMPATIBLE! Do Not use these when using TSLRCM 1.8.5!
This is by no ways a full list. Mods not listed here can even so be incompatible. If y'all're in doubt, check or ask in our forums! The currently about known list is located at http://deadlystream.com/forum/topic/393-mod-compatibility-list-for-tslrcm-183. You can post questions at http://deadlystream.com/forum/topic/2795-inquiries-on-mod-compatibility-listing-for-tslrcm-183/.
* Ultimate Saber Mod by ChAiNz, D333, Sep, Svosh, T7
* TSL Un-Restored Content (TSL:URC) by Zbyl2
* Ravager Rewrite ii.0 past Zbyl2
* Peragus-Harbringer-Prologue Correction Mod by Ulic
* Trayus University Wearable Fix by SithRevan
* Dark Apprentice Holowan Consortium
* Lonna Vash Modernistic by Sikon
* Force Style II by jonathan7, Marius Fett and Ender Wiggin
* Nar Shaddaa Hidden Circuitous by FrantFire
* Become your lightsaber back from Atris by Lit Ridl
* Darth Sion vs Chief Vash by zbyl2
* Khoonda Lost rooms by Darth_Tartarus
* 90SK'due south SUPER Content Mod
* Telos Shuttle Crash Picture Fix by Zbyl2 & DarthParametric
* Telos Polar Sidequest
* GenoHaradan 0.ix beta by Exile007
* Knights of the Former Republic Iii : The Jedi Masters ii.0 (beta) by Trex
* HOTOR 1.six by Qui Don Jorn
* Kreia's Assorted Robe Collection
* Trailer Force Crush Sound by Don Kain
* Kolto Tank on Ebon Hawk by Lit Ridl (overrides disquisitional TSL files!!!)
5. FAQ / KNOWN ISSUES
---------
Q. I am having technical bug with The Sith Lords!
A. Attempt the Steam forums. Fifty-fifty if you do not possess the game it does comprise many threads about problems and their sollutions, a quick search might just find you the answer you need.
Q. How practise I know TSLRCM is installed? The master screen is unchanged.
A. If the mainscreen is unchanged, TSLRCM isn't installed. Mostly this is related to people installing to the wrong location. Double-check yours (come across install instruction #4).
Q. Crash when loading a savegame. The loading screen is corrupted past strange lights all over it.
A. Issue with mod Nvidia graphic drivers. NOT caused by TSLRCM. To fix;
In the Nvidia control panel put Threaded Optimization to "OFF" and uncheck the "read-but" property of your KotOR 2 directory.
Q. There are no Handmaidens at the university/Stuck infront of the Hawk after the Academy.
A. You have overwritten our appearance.2da with an incompatible version of another mod, missing certain key entries needed for TSLRCM to work properly. If you all the same have the original TSLRCM appearance.2da replace it, otherwise a full re-install of TSLRCM is required.
In both cases a save is needed from before entering the university.
Q. I lost my team at the academy/black screen when entering Ebon Hawk after academy/Atton, Kreia or Bao-Dur don't talk to me when I click them.
A. Sadly, this is a vanilla bug nosotros cannot fix, since the files cannot be de-compiled. It'southward related to fighting the Handmaiden sisters on the battle mat and "cheating" earlier they become hostile, giving an fault in the script to return your squad members. You will have to load a save from earlier this fight.
Q. The screen becomes black when loading the Jedi Masters scene in the Rebuild Enclave
A. This is due to the module using a custom Kreia with special animations for the cutscenes. If whatsoever Kreia-altering skins or mods override this, the result is this black screen. Uninstall your Kreia-skin altering mods for the duration of this module...
Q. Afterward irresolute the Ebon Militarist's transponder codes, the Duros scene repeats itself and Goto's Yacht doesn't load.
A. In some rare instances the new globals TSLRCM added aren't added to savegames. This is why we suggest playing a new game. In this case the global for the Duros hasn't been increased by one, leaving the same cutscene. Enabling the cheatmode in the .ini, so using (without quotes) "warp 351nar" will let you continue on without further issues
Q. I cannot spar with the Handmaiden!
A. Due to a bug, sparring with Handmaiden while in outer space (direct afterward leaving the Telos Academy) made the fight unwinnable. So for TSLRCM you volition have to travel to some other planet, go out and re-enter for the option to announced, giving a glitch-free sparring. It's not gone, no worries!
Q. When the HK Factory loads, I am spawned on Telos as the Exile, instead of equally HK-47 / I get a black screen when arriving on Malachor. I utilise USM.
A. TSLRCM 1.eight.five is not USM compatbile.
Q. The game crashes when the Nihilus/Visas or Nihilus/Tobin cutscene loads.
A. Delete n_darthnihilu001.ntc from your override.
Q. While in Visquis' lair, when Kreia revives Hanharr, it suddenly turns dorsum to Atton.
A. Delete p_kreia001.utc from your override.
Q. Double Atrises during final confrontation/No dialogue subsequently sisters are defeated.
A. Delete the following files from your override, and load a save from earlier starting the confrontation:
a_atrend2.ncs
a_atrend3.ncs
a_kreatris.ncs
a_sisend.ncs
n_darthtraya001.utc
Q. No HK-Torture scene/Missing restored EH-scenes/Get stuck in Ebon Hawk on my way to Malachor.
A. Delete k_003ebo_enter.ncs from your override.
Q. Dialogue fast-forwards/cutscenes without sound.
A. Engine result. Not acquired by TSLRCM. Unfortunately, we cannot fix this. May this happen, do a full reboot of the game, and information technology should work properly once more.
Q. I have problems with the grass on Dxun/Rebuild Enclave.
A. This appears to be an issue with ATI-videocards. Attempt using the textures plant here;
http://www.lucasforums.com/showpost.php?p=2824280&postcount=14
Q. Why haven't you lot fished the issue on Peragus where y'all need to lower the difficulty to proceed as T3?
A. This is no issue. Playing on hard yous need another way through the door rather than the mine, deleting some goodies in the procedure. It's not required to lower your difficulty.
Q. Does the mod include [x]?
A. Please check our semi-consummate inclusion list at:
http://deadlystream.com/forum/topic/139-whats-restored-in-tslrcm/
Q. Why did you prepare [x], that wasn't a problems, that was a characteristic.
A. Nosotros have a pretty good indication from developer nodes and scripts what is intended and what not. Information technology's very probable that the problems was infact a issues, and never intended. Developers rarely intend to add together bugs and exploits to their game...
Q. My question is non answered here!
A. Feel costless to ask us at our official forum;
http://deadlystream.com/forum/
You can also inquire at moddb, but I visit that site less frequent...
six. UNINSTALLATION
----------
Run uninstall program created in your game'southward main directory. On the Steam Workshop unsubscribe.
7. CREDITS:
----------
Major Contributers:
* Jinger/Kreia - the Rebuilt enclave and Handmaidens
* MonoGiganto - T3'due south fixed dialog and ZezKiel's fixed dialog on NarShadaa
* Savvy30039 - the new animations
* SWfan28 - scripting genius of a lot of areas
* Pra_Viilon - launcher
* Danil-ch - Diverse fixes and cutscenes
* HK-47 & Sith Holocron - VO splicing
Includes mods by:
Jinger/Kreia - Boxing for Telos
Mrmarb - Weapon finesse icon fix
DrGhent - Lightsaber parts icon fix
Darth_shan - Bao-Dur shader ready
Darth Insidious and Jcarter426 - Telos Shuttle Modder Resource
Darth Insidious - Goto's Yacht Window Fix
Danil-ch - Female Revan overlook fix
Jcarter426 - TXI-fix
Kainzorus Prime - PMHA03 Restoration
Vox Acting:
* Usagi - Kaevee
* Zhaboka - Taris Traveler
Beta Testing:
* Lord of Hunger
* TriggerGod
* Pra_Viilon
* Garfield
* JoewJ
* DarthDac
Translations:
* Melkor, MrPhil, TTLan, RevanStar11, Leoneros - French
* Alec, Salk, Cair - Italian
* Rodro Lliv, Januszka, Serpol, Dashrendar - Spanish
* Pestilenz, Lex, Ero, Hib – German
* Drazgar, Allard – Russian
Special cheers to:
* Sith Holocron - for his all-time support and VO splicing
* Ulic - his inspirational Peragus modification
* Markus Ramikin – for some other modest fixes
* Tyvokka and The Medico – for hosting this mod and forums on Deadly Stream
* Darth_Sapiens - Main menu logo
viii. DISTRIBUTION NOTES
----------
Thanks to DeadlyStream for giving us space on his forums and all the people of the TSL community that helped with bug finding in the beta.
Thanks to tk102 for the dlg editor.
Give thanks you to the members of Team Gizka for finding out about the missing HK manufacturing plant modules and all the content that was cut from KotorTSL and making sense of it all, considering without all their previous efforts and hard work none of this would be possible.
Thanks to Jdnoa and Dashus for the tools they created for which none of this would exist possible without them.
A special cheers to Ulic for his original Peragus modern; while none of his work or files were used in our fixing of Peragus, a lot of his ideas and "how" things were changed were the inspiration for how nosotros tackled them. His list of fixed stuff in the readme helped too!
THIS MODIFICATION IS PROVIDED Every bit-IS AND IS NOT SUPPORTED Past BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES.
USE OF THIS MODIFICATION IS AT YOUR Ain RISK. THE Above MENTIONED COMPANIES OR THE Writer ARE Not RESPONSIBLE FOR ANY DAMAGE Caused TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
ThESE modS may not be modified or REdistributed without the explicit permission of the authors.
Star Wars: Knights of the Old Commonwealth™ , characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords™, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware™
and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian™
is a trademark of Obsidian Entertainment.
All trademarks and copyrights independent in this certificate
are owned by their respective trademark and copyright holders.
2014
What's New in Version one.8.6 See changelog
Released
* Added a missing global variable related to Disciple
* Soundset of Coorta and Thugs changed from Mira to Commoner Male person
* Fixed always failing persuasion cheque for the Ithorian coming in when stealing the paradigm shield
* Stock-still skipped line in 203TEL
* Wrong VO used for aliens on Nar Shaddaa
* Added fix for the "friendly Twin Suns" gamebreaking issue.
* Added alternative female Revan line on Goto's Yacht.
* One revan skilful/dark convo check was swapped in Disciple conversation
* Fixed issue where one could get stuck if entering the enclave with Kreia and a third party member and was controlling the third member.
* Fixed "adept react" suddenly branching to Dark Side dialogue with certain options in Kreia's global dialog.
* Visas: "Is her kind rare" and "What'due south a Miraluka" response from Atton was swapped.
* Kreia's first proficient path no longer decreases -INF after selecting "Perhaps you are correct", canceling out the loss and gain like the first night side path.
* Fixed Sith Assassin and Jedi Watchmaster losing ability to select Dual Strike.
* Stock-still 232hk50006 not playing on steam
* Fixed NPC rotation when talking to Hanharr
* Stock-still a missing script for female players on Onderon.
* Fixed Disciple conversation abrubly catastrophe
* Added a female person version of a line to Tobin'due south dialog
* Fixed typos in dialog.tlk
DOWNLOAD HERE
Posted by: angelaseentrusels.blogspot.com

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